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Michael Dozark's avatar

Thanks for the shout out!

One thing your post made me realize is that I should try sharing more information about enemies with my players. Like you said, it can help them make good decisions about when they should and should not fight.

I'm planning to have a recurring enemy start chasing them soon and I've been worried they'll try to take them on before they're strong enough to do so. Putting everything in the open seems like a good way to prevent that.

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Colin Spiridonov's avatar

Totally, I’m running Daggerheart right now and I had a similar experience where the players faced an enemy way above their power level, and just telling the players the enemy’s damage thresholds helped them understand that fact. Even though they did end up defeating them…

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