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Mage Advice's avatar

Like this a lot, I think Stamina is a really interesting resource to play with.

Forgive me if this was in the article and I missed it, how does Stamina recover? Is it like a video game where it resets after combat automatically?

I wonder whether a 'recover' action might be fun. Any character could take cover, take a breath and recover some Stamina before charging back in.

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Colin Spiridonov's avatar

Stamina fully recovers after a combat, yeah. A recover action also makes sense, I wonder if it would work with my freeform Daggerheart-style turn system. It would have to have some kind of drawback

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Mage Advice's avatar

If it costs an action that's somewhat of a penalty already. You could have it only work if you are free of combat, no creature in melee perhaps? Or make it so you have to take no damage until your next turn for it to take effect, so it's a bit of a gamble for the player.

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Just Another Dungeon Punk's avatar

Good write up. One of the things we see in TTRPGs that are not cut from D&D DNA is armor/toughness being not a measure of how hard you are to hit but how much damage you can soak. A too wound threshold if you will.

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