I agree, I've run two short games of Daggerheart and did a very extensive write up on my blog and I think that, while no system can stop an adversarial GM if they just want to be a jerk, the fear system does a really good job of giving GMs direction on what they can and can't do.
I agree, I've run two short games of Daggerheart and did a very extensive write up on my blog and I think that, while no system can stop an adversarial GM if they just want to be a jerk, the fear system does a really good job of giving GMs direction on what they can and can't do.
Yeah, well said.
Haven't played Daggerheart, but I've been reading up on it. Sounds interesting. Thank you for sharing your perspective on the Fear mechanism.
Thanks! If you do ever play it or run it, I wonder if you’ll have a similar experience.