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Travis Rodgers's avatar

This sounds really cool. I disagree with quite a few things you’ve written, but I really appreciate what you’re going for. I don’t know that it works as well for games with wound systems, but perhaps it could. I’ll experiment a bit.

Things I probably don’t agree with: turns are for fairness and structure. Not realism or simulationism. I can’t stand 5e, and it’s incredibly slow and leads to people on their phones. 2e doesn’t. So, some of the issues are the results of a bad action economy. Not of an action economy, full stop.

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